bfett81 wrote:
That was absolutely brilliant. And creepy. Of course Lucas is all about the opposite nowadays.
CoGro wrote:
Why is it a Lucas thing? You realize he didn't write KOTCS right? You also realize the whole story/macguffin was his idea, right? And that you don't even know what was cut from Koepp's script in the final product, especially considering that Spielberg's infamous for ruthless cuts. We're very quick to give Spielberg a pass, when really he wasn't at his sharpest in the second half of this film.
It's a rediculous double standard.
Remember:
Darabont has Indy not afraid of snakes only to then have him eaten by a giant one. Darabont has Indy doing the vine-swinging (twice) and a monkey shitting on his chest. Darabont has a lizard sunning itself instead of a prairie dog. Darabont has Indy get drunk and steal the idol back from a museum. Darabont has them falling down four (not 3) waterfalls in a truck not even designed to serve as a boat and surviving. Darabont has the UFO ending WITH a more rediculous nuclear ending. Darabont has them driving off a cliff and landing in a tree which snaps backward and kills the pursuing baddies. Darabont has the surviving a nuclear bomb in the fridge scene too. The only thing Darabont doesn't have is Mutt (who as it turns out was one of the film's bright spots) and Spalko (who is instead replaced by faceless and cliche villains).
It's a good call. If Darabont's script had made it to the screen, there are a few lines that would've been so embarrassingly bad that I think people would have got up en masse and left. I'm happy with the Koepp version of the script - the foundation is generally strong, most of the dialogue is good, what prevents KOTCS from making the leap from an enjoyable popcorn flick (Temple of Doom) to a really, really well-made popcorn flick (Raiders, Last Crusade) is a misfiring on the tone of the film's final act - well, more specifically, the Jungle Chase. That sequence - which should have been the most memorable of the film, but ultimately falls short - aims for laughs too often and intensity too rarely. As a result, the momentum gathered from a really well-done first half of the film does not build to the climax as well as it should have.