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Post Posted: January 16th 2007 6:09 pm
 
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Join: March 22nd 2005 11:53 pm
Posts: 1493
Location: Deep Space Nine
AICN Games: Ghostbusters 360

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It's apparently been confirmed as being developed for the 360 by ZootFly.

Ghostbusters and TimeO

We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you’ve seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly’s proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road, but everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP.

Not to lose the momentum, a part of the ZootFly team is currently working on an original game called TimeO, which is closely related to Ghostbusters. The game follows the adventures of two die-hard New Yorkers. They get trapped deep in the shadow world of a parallel New York. The city itself is a war machine threatening to wipe out our world and they have three days to stop it.

As soon as the Ghostbusters IP issue is resolved, the whole team will go back to Ghostbusters. In the meantime, please enjoy these two movies.


Post Posted: January 17th 2007 8:38 am
 
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Title: Mortician
Join: May 26th 2005 1:23 am
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Location: Progress City
I don't have an x-box, but this game looks bad-ass.


Post Posted: January 17th 2007 9:29 am
 

Join: March 15th 2005 9:39 am
Posts: 934
Location: Nashville, TN
All except for the weapons. Give them the old proton packs, base it in 1984 in the storyline of the original movie, and make it multiplayer mission based with ghost traps and Ecto 1A (The cadillac, not this chrysler 300 shit).


Post Posted: January 17th 2007 4:37 pm
 
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Join: March 22nd 2005 11:53 pm
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Location: Deep Space Nine
I was under the impression the game wasn't exactly licensed...so if they do get the license, hopefully they make everything like the Ecto and proton packs more authentic. This may convince me to get a 360.


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